played some games with @cindervision over lunch (ggs leigh ππ) and now that I've built up enough experience to remember the 30f wakeup timing, i'm like... trying to figure out the consequences of 30f wakeup timing?? typically a Millia late disc provides two mixups in the corner (since the disc arrives late) but since Chipp takes so long to wake up, it seemed like I was only ever getting one mixup off disc and then Leigh was able to mash out at a point where I'd normally expect to have a second disc hit covering me.
so, interesting! probably i need to actually research the different disc timings (s-pin, s-pin -> haircar, maybe h pin as a delay?) and see how Chipp wakes up against them. even without getting into options, just knowing how the disc will land is a good first step to know what to do after the disc is set. the more i learn and execute things, the more i'm like "damn, millia is fucked up." it's fun

