I should do something about my godot engine folder

links below are in order of most to least preferred
I may leave Unity but Unity will never leave me
small gamedev update: my character controller has working coyote time now (and in doing so has also solved the issue of godot's wonky built-in KinematicBody2D.is_on_floor() routine freaking out whenever I'm on a sloped surface)
that being said I'm probably going to stick to regular surfaces in the final product. making my character rotate with the surface's normal just hasn't worked out and would cause me a lot of undue stress during development