reviewed Death's Door

My expectations were not subverted or challenged. It's just what it looks like: modern polished indie action game with Zelda, Fromsoft, and Monument Valley influence. There is very little sense of struggle to the world to bring weight to the setting. The writing is overall just there, and the humor is childish at best. It's just difficult enough that you can't faceroll it, but not actually difficult enough that it's meaningful. There's too much music instead of natural audio. The Souls-style level design is alright, but there are so many shortcuts and literally zero punishment for death other than a checkpoint warp that most of them seem rather pointless. The big system text and death screen are more aesthetically interesting and grimy than most of the rest of the game. Too competent, too polished. That shade of magenta is real nice though.
