ok so game. i make game
First thing we work on is movement. Mainly vertical movement for now but i did do coyote time for the jumps (not pictured) because I'm nice and this game is going to be fast.
first thing is momentum. you have a max speed you can run in. however if you somehow exceed max speed by either passing through a speedboost (not yet implemented) or just press t for free speed boost (currently implemented temporarily) you keep said speed over your max.
there's als o abit of accelrationto max from starting speed.
Mininiscule air friction (you gotta commit to jumps.)
Next idea?: sort of coyote time for the momentum so that if you bump the wall for a fraction of a second, your velocity isn't lost. This is important because momentum is important and I want it to be okay if someone slightly messes up the timing for phasing/fasing through walls
