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Meinberg
@Meinberg

I like to think of TTRPGs as "beautiful machines." This is to say that they are works of art onto themselves, and there is a value in their aesthetic qualities purely as aesthetic qualities. This much I think is fairly self-evident to those working in TTRPG design and those likely to stumble across this cohost post (copost). That said, I'm willing to expand if necessary.

Perhaps more controversial is the nature of TTRPGs as machines. They have an utility function, they turn inputs into outputs, and it is important that they work in achieving their function. This post from Ru's Roleplaying Rants is a great look at the nature of TTRPG as machine. Each game has its own function, which I may have been misrepresenting in the past as the idea of designer intention. Thinking in terms of function, I believe, will yield better results for designers.

The most common function of TTRPGs, I'd say, is providing tools for the players to create their own art. They may have additional functions, but let's narrow down on this one here. In providing tools to help create art, TTRPGs can be seen as paint or brushes or canvases. While a layperson might not see the impact of different brushes or canvases on a work of art (can't a painter paint whatever they desire regardless of their tools?) my understanding is that different tools can lead to very different outcomes. The sheer materiality of them impacts the creation.

I would go so far as to say that the content of games (as opposed to its formal elements) provide templates to things that could be created. D&D presents a different variety of potential creations compared to Apocalypse World. The formal elements of the game then, theoretically, should provide guidance to creating the things that the content points towards. They shouldn't show how to draw a circle and then ask the players to draw the rest of the owl.

That said, an experienced artist can use the tools to do things that outside of their expected function. A painter can use watercolors like oil, to yield interestin and unexpected results, though it will likely require a lot of labor and experimentation on their part. Following the expected function of a TTRPG, in contrast, should yield the expected results consistently and relatively easily. The player has paid for it, after all, and deserves their money's worth.



To me, the platonic ideal of a tabletop role playing game is this- a kit that is perfectly suited to building stories with a particular mood and theme.

Ideally, this hypothetical perfect ttrpg won't even require you to know what the theme is! Instead, it will provide you tools (mechanics) and materials (setting) that, in whatever way you put them together, will lead you to creating stories with the system's intended themes!

Of course, platonic ideals are, by their very definition, perfect, and thus impossible. So it makes sense that most games that aim for this ideal will need to signpost what sort of mood they want you to create, or even outright state it directly; an instruction booklet of sorts, to go with the kit metaphor.

But, it's definitely possible to attempt the impossible!



Tavi
@Tavi

Was at a group meet with other pups, some in hoods some not, where we just met at a little bistro a community leader had reserved space in for pups to play board and card games together. Tis a monthly thing though this was the first time in the new venue which is much more of a public space. We had permission from the venue to wear our hoods but general consensus among us was that it was best to keep the hoods for in our little area and take them off when going around the shop or to order food.

Right behind our area is a stairway up to a second level of table and chairs people could eat at. Down those stairs came a little girl, I'd guess five or younger, and who I'd assume to be her dad or other adult guardian, and the little girl points to a pup across from me in a black and white hood to declare she spotted a dalmatian. That's actually the dog breed that pup identifies with so he was really pleased by that. Her guardian with her suggested she wave at the people playing board games. She did, and we waved back, and it was cute. Then they just went on with their day.

First time experiencing that in person, but it much jives with the anecdotes I've heard from pups both locally and some who've been to Pride events in their hoods in other areas. Kids see someone in a pup hood and just go 'doggy!' in so many variations. Pups in hoods as we are when we hang out together in more public spaces like a restaurant or many furry cons during daylight hours is just grown ups playing dress up and lets pretend to them. Which is a really fair way to look at it.