If you solo dev for too long, you end up with a warped sense of reality. You’ll see a trailer for a new indie game and go, “oh wow, this looks great. I bet 3, maybe even 4 people worked on this,” and then you check the developer site and it’s actually 23 in-house staff, a dozen collaborators, and a legendary Japanese composer.
Baldur’s Gate 3? That’s a big one. They probably had at least two artists. The programmer must have had their work cut out for them.
