which programming languages do you like to use for game dev and why?
My actual games (that is, projects whose ultimate goal is to be downloadable from steam/itch/etc) are all written in C++ (using the SFML framework). This is mostly for optimization reasons (compiling to native code means it'll run fast and be small—my most complex one works out to about two megabytes without the audio assets) and distributability reasons (if it's a native executable, there's no other dependencies like there would be using some other games)
That said, that doesn't mean C++ is the only language I use for game development. Since I'm not using an engine, I often find myself having to make additional tooling, such as a level editor GUI or a dialogue script preprocessor. And those are written in whatever language I feel like using; my level editor GUI is in Java (I've forked it a couple times for different projects) and my dialogue script preprocessor is in Python).
I'm also working on an old-school browser "game" (it's static HTML served by a very complex backend) and that's all in Python, because Python was easy to integrate into the existing Apache server where I was planning to host everything. But that's not quite the same.
