I've been wanting to post more for a while, but I haven't really had much going on to actually talk about other than work, if I'm being honest. So fuck it! I'm just gonna talk about work! I'm really proud of it, after all!
Last September we released our lesbian road trip RPG Get in the Car, Loser! (Steam and Itch) after having been in development for four years. It's been a really exhausting project to work on, but also a really fun one that's been a really big learning experience for me. I'd never worked on any kind of game with combat in it, let alone a full RPG-ass RPG, so I ended up learning a lot of lessons about things like balance, progression, but most importantly, how to make "pressing a button and watching something happen" feel satisfying.
remember when I thought that The Fate of Another World was going to be "about a quarter of the length of the full game" and not somewhere between four to six ENTIRE HOURS long. out of control

