erica

talk account

freelance illustrator, designer, and idk buncha stuff

@kuraine's wife

avatar by karu

ascari
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friend sent me this while i (coincidentally) threw on the whisper of the worm OST bungie put out ages ago and regrettably yearning for an era of Game that is long-past

i think if i had seen a year ago that destiny was expanding to other media i'd have been really excited but lightfall/season of defiance has just sucked so much of the enthusiasm out of me in terms of story stuff. i hope season of the deep is good. i hope final shape is good. i miss destiny being weird and morose.

im always weary of what this stuff means. idk. maybe it's a good thing. all the people at bungie that i love are still there, i trust the company will always steer itself towards exciting things. i've just never seen something like this ever actually manifest as anything good and where the game is at right now doesn't leave me especially hopeful for that to change my feelings on this particular bit of news.


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in reply to @erica's post:

Yeah, I fell off Destiny 2 in Forsaken. The daily expectations to keep up (so that you can ya know, participate, and see what's going on with the story) started getting way too much. I tried coming back a couple expansions later, but it had gotten even more onerous.

It's a pity, but I definitely got the vibe that it wasn't being made for how I want to interact with games, and so I bailed.

fwiw it's changed a lot structurally since. the FOMO of that era is entirely gone and seasonal stories can be done at your leisure throughout the year. you don't get rewards when it's not the active season but still!

When I tried playing Shadowkeep or Beyond Light (at some point after Forsaken) they had reworked the progression system again and I jumped into the, you know, mandatory story and open world area (to get to the story), I had issues with enemies being invulnerable because the normal enemies were too high light level.

Have they fixed the progression systems? The progression system (as intertwined with their storytelling and missons) was really ridiculous as it was. Not getting rewards from doing old story to catch up also sounds yucky?

Have they said anything to give us confidence that their progression systems will stay fixed? My experience was that giving up on the FOMO prevented me from participating in the current content without doing a bunch of old content again, and the trend that I saw over release to Forsaken/Beyond Light was to continually make the game demand more time from its players.