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gamedeveloper
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"As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated assets, unless you can affirmatively confirm that you own the rights to all of the IP used in the data set that trained the AI to create the assets in your game."

That's a quote from an email received by one developer who recently took to Reddit to describe what happened when they submitted a game to Valve that contained AI-generated assets. The use of AI in game development is contentious for many reasons, not the least of which is the legal risk of using assets essentially generated from the work of others. Now, Valve seems to be taking their own stance on the issue, which may foreshadow at how corporations and large companies approach the liability of AI in the years to come.

Read all about it over at Game Developer.


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in reply to @gamedeveloper's post:

This is the only stance that makes any sense. Hopefully it will discourage people from doing misguided things. I don't understand any tech lead or any legal person clearing AI content to be used in projects right now, just seems so risky on both sides. We have a "no llm" policy at work for code, and thank God, I don't want to have to debug garbage code that the author doesn't understand because they got it from a grammar robot that also doesn't understand it because its "understanding" of the world is "reddit post go brrrr"

Wonder what effect this is going to have on the progression of Unity's AI features. If Unity can produce some paper or other claiming that they've certified they licensed the entire data set that just might allow the AI train to start rolling again.