erica

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freelance illustrator, designer, and idk buncha stuff

@kuraine's wife

avatar by karu

ascari
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the photo mode filters in Starfield being tuned to mimic specific eras of NASA space photography is in the handful of reasons for why i'm really enjoying my time with Starfield despite its shortcomings

there's, like, a lot of things you can come to a Bethesda game for and depending on what those are, the game can sour on you pretty quickly and i don't blame anyone for being like 'nahhh' but the bits of it that are clicking with me are, like, stuff i really care about


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in reply to @erica's post:

i definitely want to write a bigger post with more time in though. there's, like, gameplay stuff that it does that i imagine are tech limitations but they really step on the feet of the 'interstellar explorer' fantasy it wants you to buy in. mostly in that it simply refuses to let you see things from your perspective it forcibly cuts to third-person a lot and i don't know if they thought it was necessary to be more cinematic for it but it sucks and i don't like it

the forced third-person cutscenes bother me so much! like, for all it's faults i really respect No Man's Sky keeping you in first-person during all ship travel even you're not in control (landing/takeoff, warping, etc). it's so important for staying 'grounded' in the experience

it's really cool! i do kinda just... wish it didn't force that camera every time? i fly in first person and like to walk over to the docking hatch so it just cutting to that in-between really breaks the immersion for me :s

yeah there are a lot of little interruptions that would work better if they triggered 10-20% of the time instead of always. i like the grav jump and docking cutscenes but they play too often