erica

talk account

freelance illustrator, designer, and idk buncha stuff

@kuraine's wife

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ascari
Last.FM Recently Played



lena is in the other room playing star ocean and i sorta miss the era of myself that would sink however many hours those games take. i bought the new (and ostensibly pretty alright) Disgaea game and haven't cracked it open and I'm not really finding the motivation to because I'm just sorta exhausted by the general structure of JRPG games but also like... I miss not being exhausted by them.

the only time i made for anything close to that this year was Final Fantasy 16 and I can't think of a thing i regret doing more than that


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in reply to @erica's post:

I definitely feel this in a way, even as somebody who obviously makes a lot of his money through them. I grew up mainly on the Mega Drive, N64, and GameCube, which is not exactly a trajectory to instill a lifelong passion in those sorts of games, ahaha. They've grown on me since, but the lack of exposure pretty much means it's too late for the truly big franchises to ever get their hooks and instead it's mostly the weirdo older and, indeed, relatively smaller stuff that grabs my attention.

I wish the fan translation scene these days put much effort into translating the more offbeat Japanese RPGs from the PS1 and 2 eras instead of patting themselves on the back for getting the big ones sorted out and going home, because there are some fantastic smaller games that made a real impression on those bigger developers that people are missing out on, especially the work of Shouji Masuda, whose defining work tends to come in the form of RPGs played episodically that are a lot more digestible to get through. If fan translations of his stuff ever come out (I think one one might eventually, but not holding out the rest), I'll try to remember to do a PSA because I think people like you who are understandably burnt out on more conventionally structured ones would get a lot out of his work and especially his punchy, to the point dialogue and storytelling (provided it's handled well, a mammoth challenge in its own right).

But yeah, I super feel you. I'm slowly trying to go back and explore more of the really big stuff in the canon, partly out of professional due diligence, but almost invariably no matter how well it might still hold up, almost always I end up dropping it. It's just hard to shake growing up how I did and my mind is too poisoned by the more off kilter stuff I do get into to really mesh with the more mainstream fare, ahaha.

A big part of this, for me, stems from the fact that adulthood tends to sap away free time in the way being a kid doesn't - a game with an 40-hour runtime needs to be a better use of my time than 20 movies or 4 books (or even 5-10ish shorter games), and a game needs to work really hard to earn that.

And a lot of JRPGs start out with 2 hours worth of "here's the hero in their quaint little hometown life, doing fetch quests for the villagers" and it's easy for me to bounce because I realize that the pacing of the game is all wrong for me. But FFXVI felt like a trap in that the first 2 hours of that game were spectacular and then the rest of the game was just one narrative letdown after another. By the time I realized that a satisfying payoff was never coming, Sunk Cost Fallacy™ had set in and I found myself finishing the thing out of misplaced obligation