furry | music enjoyer | video/audio editor
21 y.o. | aroace | auDHD + non-24
pfp by stardustfox


when visualizing sound for live sets or whatever, think of it like this:

every sound is an object within a 3d space, parallel to how you hear it with your headphones. if a sound is panned left, put its respective object there. same goes for the right.


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