erysdren

VICTIM OF THE MOON

23 - script kitty (ฮธโจบ) & actual real life vampire

wife: @evie-src

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๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ๐Ÿ‡ต๐Ÿ‡ธ


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wavebeem
@wavebeem

i dont' know anything about perspective so i had to go searching for "wolfenstein original" to get a screenshot of what a hallway looks like lol

my goal here was to make cacodemon cuter than before, while still remaining firmly "ugly cute" in design

i limited the caco itself to 32px which is quite a lot smaller than the original doom sprite (66x66 i think), and the sharp details (horns, teeth) were hard to approximate

edit: i just remembered you can edit posts. updated to v2 per @lexyeevee's suggestion around horn outlines. also cleaned up the teeth a little bit and altered the eye outline to give a bit more depth to the upper eye line (v1 for comparison)


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in reply to @wavebeem's post:

oh heck, yeah that's a good tip ty! normally i'm trying to remove those "L" shaped outline clusters, but that's totally what you want when things are meant to be sharp ๐Ÿ˜ˆ

yeah it seems so obvious but "this is how outlines work" was seared so hard into my brain that it took a while for me to think to try it haha

sometimes it works for less-sharp corners too, like i do it on lexy's feet to make the front look more defined than the back