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Sheri
@Sheri

whether you call it a doom clone, doomlike, build engine shooter, or just the ol' reliable 'boomer shooter', it's certainly one thing:

an oversaturated market!

look, dusk and prodeus rule, ultrakill is pretty neat, cruelty squad is inaccessible to me but still impressive conceptually. i'm still looking forward to core decay!

but at some point! just maybe! we don't need to keep producing quite this many nostalgia-chasing titles! we have explored hellscapes and machine realms for quite some time, and shot up every monster, alien or man inside

but uh... iunno. the build-engine aesthetic is by no means limited, but does it always have to be the same god damned FPS? allow me to demonstrate, with quotes from some games' steam pages:

"Abomination, The Last Exterminator is a love letter to
FPS games from the 90s and the action movies that
inspired them."

"Inspired by Quake, Hexen, Doom, Unreal and many other
classics of the genre, ASKE brings back the fast-paced
action and the feelings that you had back in the '90s..."

"Experience a perfect blend of Warhammer 40,000, classic,
frenetic FPS gameplay and the stylish visuals of your
favourite 90’s retro shooters."

look, i love 90s shooters! and they, and this is true, continue to exist and be playable, and have cool ass maps from active mod communities

you don't have to reinvent the wheel! you could be an esoteric psychological horror, or an RPG with full voice acting, perhaps an imsim or a roguelike, or just anything that isn't another boring-ass 90s shooter!

HELLBOUND! Classic First Person Shooter style game.
Like the good old days. An action game focused on speed,
gore, guns, and metal music. Inspired by the 90s’ classics
with modern visuals and audio!

i just think we can do more with this art style, is all!


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in reply to @Sheri's post:

I mean hell, Strife is literally a doom engine game that's made to be a nonlinear RPG with multiple endings, so there's a lot of precedence for that kind of engine being able to do stuff that's not necessarily Yet Another Run N Gun Shooter.

I also remember seeing people who have made some pretty prominent Sonic Robo Blast 2 mods/add-ons planning their own original game called "Out-Class Hunter" based around the "Sonic platforming in a doom-like engine" concept.

The greatest boon of the boomer shooter craze is making way for games that have Quake 2-level graphics at best because the hobby is always full of babies crying about muh visuals.

A good sprite animation can have a lot more impressive death animation than any ragdoll, and I'm here for it. Plus, Selaco and AWOL seem to pushing the engine to places it was never meant to go.

Push doesn't even need to come to shove, I'll sacrifice visuals as long as the gameplay and story are good.

kind of obvious comparison but it reminds me of the annoyance I got around "pixel aesthetic" games a few years back.

the thing about "pixel aesthetics" (like any aesthetic) is that there's a way to apply it intentionally (either due to desired goals of visuals, or perhaps necessity due to cheaper development costs) or you can apply it in... what I might term very pettily as "a cash-in".

i think there is a very thin line between "boomer shooter" (i hate that term) as aesthetic for cash-in, that relies on cheap nostalgia for (frankly) better games, or there is an approach that does it intentionally to heighten the mood of the game (I think DUSK does this brilliantly, for example).

it's just the sort of thing that happens whenever an aesthetic bubbles out of the subcultural space and into the mainstream, and it's not intrinsically BAD or whatever, but it does provoke exhaustion