eskay

extremely loud and incredibly slow

let's player | author | editor | breakfast magus | drone aficionado | 1cc'd a Touhou game once | one half of @8PR | white | tired


posts from @eskay tagged #ANIME THOUGHTS

also:

The first season of Symphogear is a guilty pleasure of mine, in no small part because of how much they nail the opening. The first few bars in particular, with the equalizer bar portraits of each character, the gentle sliding of the fingers as the bass drops, the sudden entrance of the operatic vocals--it's almost offensive how well it all works together.

Couldn't tell you why it came to mind today of all days, but hey, if you haven't seen it before, you can only watch it for the first time once.



Just finished rewatching .hack//SIGN, and I'm struck by the ways in which it is both quaintly dated and eerily prescient. After all, it is undeniably strange to hear people in a virtual reality talk about buying a physical copy of the game, communicating primarily by email, and checking a BBS.

But that's not the part that interests me most.

The show was panned at the time for featuring very little action, despite ostensibly taking place in an RPG; episodes consist almost entirely of characters talking to one another and sorting out their own interpersonal drama. No exaggeration, I can count the number of battle sequences in the entire 25-episode anime on one hand.

The show is, in effect, about a bunch of people sitting at their computers and hanging out with friends while wearing silly outfits--a vision of the VR future that doesn't match up well with the shows that would come after it. Anime like Sword Art Online and the numerous works that draw inspiration from it imagine a VR world where we're all actively engaged in combat, embarking on some grand quest, or enjoying the novelty of inhabiting impossible spaces.

And yet, the year is now 2023, and I couldn't name you a single VR game that has lived up to the fictional hype. There are tons of VR games that are good and enjoyable, but none deliver on the promise of some grand globe-spanning adventure.

In fact, when I hear about VR, it's usually in the context of people using VRChat--a program designed to enable people to sit at their computers and hang out with friends while wearing silly outfits.

Go figure.



Since the series is no longer actively airing, I'm going to be doing these future updates at a slightly slower pace. My sleeping habits have already thanked me.

Anyway, this is my breakdown of the second half of episode 9, featuring ancient aliens, the use of foreknowledge and dramatic irony, and a ton of inverted parallels to the original game.

You can find direct links to my piece on each previous episode below:

EP1 ( 1 | 2 ) || EP2 ( 1 | 2 ) || EP3 ( 1 | 2 ) || EP4 ( 1 | 2 ) || EP5 ( 1 | 2 | 3 ) || EP6 ( 1 | 2 ) || EP7 ( 1 | 2 ) || EP8 ( 1 | 2 ) || EP9 ( 1 )



At last, NieR: Automata Ver 1.1a has returned, with the final four episodes of season one all dropping at once this past Sunday. And you know what that means:

It's finally time for me to dust off this series and bring it to its conclusion!

This is my breakdown of the first part of episode 9, featuring discussions on the design of the Copied City, the word "fuck," and, of course, the NieR: Automata church hoax.

You can find direct links to my piece on each previous episode below:

EP1 ( 1 | 2 ) || EP2 ( 1 | 2 ) || EP3 ( 1 | 2 ) || EP4 ( 1 | 2 ) || EP5 ( 1 | 2 | 3 ) || EP6 ( 1 | 2 ) || EP7 ( 1 | 2 ) || EP8 ( 1 | 2 )