as a level designer I love making the player revisit a space with a new perspective because it replicates the experience of walking between the same three rooms of my apartment wondering where past-me left my phone
composer, texture artist, doom mapper, person
as a level designer I love making the player revisit a space with a new perspective because it replicates the experience of walking between the same three rooms of my apartment wondering where past-me left my phone
As a video game player, I love revisiting a space with a new perspective because it provides me the joy of recognition without the tedium of repetition.