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Operation: Terminal - Gray Ops
Play only if the Runner stole or trashed a Corp card during their last turn.
After you resolve this operation, your action phase ends.
You may install 1 card from HQ. The Runner gets −1 allotted [click] for their next turn.
Threat 3 → You may pay 2[credit]. If you do, the Runner gets −1 allotted [click] for their next turn. (This ability is active if any player has 3 or more agenda points.)
4 stars
This card just doesn’t feel like it doesn’t do enough for what you’re paying. You’re basically getting a credit and a card per click, and leaves you at +2. That’s efficiency so minor that it’s not worth the deck slots. I can’t even imagine a version of this card that would get played.
