don't really have a clear idea of what I'm doing in godot other than some kind of first person shooter, because that's the only genre I really know enough about to feel like I have a shot at making something worth playing (I don't think I'm going to, but that's okay, this is a first project, I gotta make something bad before I can make something good). and also because I have some prototype gdscript code i worked on awhile ago that I can port over to rust to at least have something functional pretty quick
