exebeast

testament's number 1 fan always

  • they/it/she

transgender raven woman* | 20s | the one with the lowercase c and the two exclamation marks | posting about whatever I happen to be obsessed with at a given time | i like testament the normal amount



I don't hate that this game is linear. I very much dislike that this is the direction that I've heard the series goes in the future, and I to resent a game that claims in it's intro to be a direct sequel to Super Metroid being as aggressively railroady as it is, but I don't conceptually hate the linearity as it stands. I also think, ignoring the elephant for a moment, the story so far is actually pretty good. The x parasite is neat, and the evil Samus is pretty cool, basically being unstoppable because she's just late game Samus. That fucks extremely. Samus is part Metroid now, in addition to being part bird, and that rules

What I do not like, at all, actually, is the framing of this whole story. You are being ordered around, told exactly where to go and how to do it the whole time by a computer acting as your commanding officer, all the while Samus reminisces about her old commanding officer, who used to order her around and be a misogynist at her, but like, in a cool way, or something. You cannot open doors because the voice Samus gets briefed by says you can't. You don't really find items, you start with all of them, kinda, you just need a computer to re-enable them.

Even pretending that Other M doesn't exist (we live in 2002 right now, that game doesn't come out for another 8 years), this sucks. You largely don't get progression because you found a cool item you get to use in other places, you get progression because the voice in the computer room said you can progress now. I really don't like this framing. I do think there really is something to like here, and I think I am going to be enjoying a lot about this game. Just. Did they have to frame it like this. They could have come up with any other excuse to get text blurbs pointing you in a direction and it would have been better than this. Metroid Prime did that! Just by giving you Samus's internal thoughts and notes and suit notifications, the game gives (entirely optional, mind you) pointers on where your progression is without making Samus subordinate to Some Guy. Luckily they never did this again and every Metroid game in the series is a non-linear adventure and Samus would from here on out be portrayed as a lone wolf that never takes orders from anyone and I get to pretend this is true until I get to the year 2010.


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in reply to @exebeast's post:

I do think they struck a decent balance between linearity and openness in Dread, which conveniently is Metroid 5, the game directly after this, so you can rest easy knowing that no other Metroid games were released to make things worse in between 2002 and 2022 (holy shit that really was 20 years...).

my personal preferred balance of linearity and openness is to just be dropped in a big lonely planet full of stuff that can kill you and told to figure it out where there's nothing stopping you from fighting ridley first other than that you're gonna Die Badly, so I'm not super enthusiastic about that all the same, but if my choices are fusion/other m and dread, I'm taking dread any day

I liked fusion a lot bc I enjoy the moment-to-moment pacing and storytelling of the game but if super metroid is everything you want, then it's all downhill from there. I think honestly there's like only one other game that captured the feeling of being lost in super metroid and it's unfortunately not a metroid game.

full context is that super metroid is one of my favorite games of all time, so I don't think anything else really had a chance, but I do think that prime and zero mission have been really good at capturing that feeling in their own right. I would very much appreciate a game recommendation if you think something else captures the feeling though! :o

Yeah I do agree with you there. Wrt the game that gave me that feeling, it would be hollow knight.

It's like a fairly common recommendation and I don't really wanna overhype a game that's already been hyped to hell, but that's how I feel. The map is huge, very sequence breakable and the atmosphere is top notch. The only downside is the main character isn't a girl so, yeah (not a man either but going further than that would be story spoilers). Also it's medieval bugs with a touch of bloodborne.

Axiom verge was a game that was directly inspired by super metroid buut. The main character's a man and I didn't vibe with the soundtrack or the way the game played. You play as a girl in Axiom Verge 2 tho so maybe that could be better?

So like. Tightly designed metroidvania with tons of atmosphere? Hollow Knight. Potential lead for another potentially good game? Axiom Verge 2.

oh I LOVE hollow knight, I really gotta finish grimm troupe stuff...

and I completely forgot about axiom verge. I own the game and started it YEARS back but I never got anywhere in it. I'm definitely gonna give it another shot soon in that case, one way or another, and maybe it's sequel too if I have a good time. I'm willing to put up with a lot for that really particular feeling metroid can be so good at

We feel you. Don't hate linearity on it's own because metroid 2 made it fit the games actual story and theme really well even if we do prefer playing Super the majority of the time. And Fusion does have cool story stuff like you said. Would kill for Samus to be an actual fucked up monster hybrid to this day. Unfortunately...she's not and the game is both misogynistic and seems to hate people who actually like metroid. Fusion really was the death of metroid huh...
The series still has so much potential and it's trapped under an out of touch piece of shit and it makes us so angry
If you find anything that scratches the super itch we hope you post about it because we'd love to see it.
Closest thing we've found in recent years is Environmental Station Alpha by Hempuli (of baba is you fame) but it's more Metroid NES not Super