- First-person puzzle game made by devs known more for actiony games
- Uses set-dressings of real-world classic civilizations (Egypt, Greece, etc)
- Puzzles by-and-large are agnostic to this set-dressing
- Heavenly or pseudo-heavenly guiding voice leads the player into the world
- Story is less focal and more piecemeal so as to not intrude with puzzle solving
- Game is all-in on the story being high-brow and enlightening
- Primary plot coupon is a geometric concept/shape
- Way better than you think it should be
