exebeast

testament's number 1 fan always

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transgender raven woman* | 20s | the one with the lowercase c and the two exclamation marks | posting about whatever I happen to be obsessed with at a given time | i like testament the normal amount



JillCrungus
@JillCrungus

Earlier today I was investigating why Psychonauts turns so blurry and low res during freezeframes. Obviously it was a rendertexture issue so I hunted down the function responsible for setting up the rendertexture that it will draw in the background when doing freezeframes. At first glance, I saw that it was indeed using the functions ERenderer::GetDisplayWidth and ERenderer:GetDisplayHeight.

So I thought to myself, "Hmm, if it's based on the display width and height then why-- oh."
A screenshot of the function "ERenderer:GetDisplayWidth" in the Ghidra decompiler. The decompile shows that the function just returns the value 640.


No points for guessing what ERenderer::GetDisplayHeight returns.


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in reply to @JillCrungus's post:

In essence yes - the freezeframe effect (and several other visual effects in the game!) renders to an internal 640x480 space which is then enlarged which results in some things looking very blurry and not great.