Summary!
After some great discussions here's what we've got so far for "types of friction." If playing a game is truly "the voluntary attempt to overcome unnecessary obstacles" then friction is the obstacle. Of course, there are an infinite number of these, and they'll overlap in some places, but it's still worth an attempt at thinking about! If you have any ideas or corrections, I would be very happy to talk about it!
- Time - waiting for something to happen.
- Lost - not knowing where you are, and wanting to
- Physical skill - "git gud," pixel perfect platformer jumps, physical sports and digital ones. Weird controls also apply here.
- Thinking* - Puzzles, strategy, anything where you might be "stumped," or where the main obstacle is solved by sitting back in your chair and thinking one.
- Indirection* - Your inputs to a system do not directly affect the thing you want, the friction here is trying to control your ultimate goal indirectly, through a fuzzy system.
- Thorough - Sweeping every corner, collecting every achievement, being completely thorough in the play of a game.
* These are names I'm not happy with, got any ideas for good names?
[Original Post]
We tend to classify players based on what they enjoy (Bartles, Quantic Foundry, etc). But classical psychology has two factors: seeking pleasure and avoiding pain. There's certainly some amount of pain in many games and that's kind of the point. You can't have fiero without some kind of friction. What model would we get if we classified people based on the types of friction they liked or disliked?
My type
For instance, I love precision platformers. They really butter my bread you know? To my mind, the main type of friction in a platformer is the pain of trying again and again on the same section, slowly improving. On the other hand, I get really frustrated with games that make me wait: I'm impatient. It's one reason I can never be that good at Dorfromantik, because I can't bring myself to look at the board long enough to find the best placement, even though there is no time limit.
Going further?
What are some other types? What type are you? Do you think this is a valid line of reasoning? I'm experimenting with these half-baked blog kinda posts because I'm really interested to hear what other folks think!
