hi, I'm amos! πŸ¦€ I make articles & videos about how computers work πŸ»β€β„ cool bear's less cool counterpart ✨ be kind

posts from @fasterthanlime tagged #hubris

also:

..answered by this Twitter exchange.

A fair point:

Some say C is a bad language because it's not memory safe. On the contrary, that's why C is good. If Ocarina of Time had been programmed in a memory safe language we wouldn't have ACE and all the cool fun glitches & tricks it enables, which would be sad :(

My reaction:

Fair enough β€” game devs can keep C/C++

(Everyone else is on thin fucking ice)

Some rando in my mentions:

No we're not. 90% of my work on it regardless on if it's software or games. Some of us don't need hand holding from the lang, know we *CAN* achieve type safety in C++ if we need to, appreciate freedom and performance that for eg in Rust can only be achieved with "unsafe", if at all.

That attitude is as old as the universe, I know, but after all these years, I'm still baffled by it. I'm so far on the other end of the spectrum I cannot relate to it in the slightest.

I feel like we need corny OSHA-style VHS PSAs, or workshops so people can prove to themselves, repeatedly, that no, humans just.. need help with that. Put "the fear of god" in them, except god is memory corruption or something.


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