fennaixelphox

I'm Phox, and welcome to Jackass.

  • he/him (or they/them for both K&A)

What's up gamers, it's ya boi Phox. 23 yo furry, Pac-Man shitposter, Fennekin and Hisui Zorua appreciator, and occasional hobbyist. I exist, sometimes, also. I haven't decided yet.

I don't really post much of my own stuff, but I do occasionally share NSFW/kink stuff, so please be 18+.

Check out my ask blog! @ask-the-phox-gang

Current project: Exodus
Current icon by me!


My Discord server
discord.gg/MeZsYvEvGz
RabbitHole Discord
discord.gg/zm9H7pFteW
Twitter (bruh)
x.com/Fennaixelphox
AD Twitter (double bruh)
x.com/npshfowx
Windows Live Messenger/Escargot
fennaixelphox@escargot.chat

LucasTheDrgn
@LucasTheDrgn

I don't think they have a cohost presence, and I've only seen one post about this here, so I'd like to spread the word a bit. The developers behind Neos VR (Frooxius and some of the people that actually did good work) have started a new project, this time from the ground up with a full team including UI designers (and WITHOUT the guy that was pushing the crypto shit). Unformatted thoughts under the break.


I was quite disappointed with how the stuff around Neos ended up shaking out, but I'm very hopeful for what they've got in the works now. It sounds like they are still going for general-purpose platform type stuff, which was the main draw to Neos for me. If you hadn't seen it or couldn't figure it out, Neos had an in-game object editor that essentially worked like your Unity or Godot object inspector, along with a GMod Wiremod-like system for creating objects and worlds that were highly interactive, all from in-game without having to go through an external editor like unity or anything. Avatars were also under this same system, so you could easily modify anything from your view position to the way your hands mapped to the controller positions or add props or effects or anything you could do with any other object in the game. Unfortunately many of this was behind a UI that most people found very difficult to navigate, and tied to an organization where a main shot caller was mostly interested in ham-handing a cryptocurrency in and promoting an NFT gallery, and diverting resources to the development of such. Thankfully the dev behind all of the good features broke off from that mess, took the other devs and community members that were trying to make the best of what they had, and started a new studio where they've been working on the above-mentioned new platform. We've yet to see what concepts exactly are being carried over (in all honesty I think having the OPTION of an external editor would be nice, as much as I like the in-game editor) but they have confirmed in the discord that they are staying away from crypto, and hopefully the extra hands will mean the ui is much more accessible for non-power-users.


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in reply to @LucasTheDrgn's post:

I hope that they're also considering making it an open protocol and not just another platform you have to be tied to. I'd love to see a world where the VR client is just the equivalent of a "web browser" and that you can have any number of compatible client and server implementations all speaking a common protocol!