- The Hypnotist - Either jumps exactly two squares orthogonally or makes a (2, 1) jump. Cannot capture. Enemy pieces in the surrounding eight squares can be moved as if they were your own.
- The Avenger - Gains the movement of all friendly pieces that have been captured.
- The Pharaoh - Either slides up to two squares sideways or backward, or steps one square diagonally forward, or jumps exactly two squares forward, or makes a (2, 1) jump, but the two-square portion of the jump must be forward. (This is intended to look like an ankh.)
