soulcalibur (and as i understand it, tekken by extension) has such unreasonably huge movelists that it feels like one of the most intimidating fighting games to newcomers. I'm not a newcomer myself, but I've never stuck with a game and put in the time necessary to get good since smash 4. id love to, of course, but i haven't found a group yet.
but i have enough exposure to fighting games that the inputs for soulcal aren't scary. i blue-sparked ivy's throws a few times in training mode yesterday. i was getting excited to learn these characters!
but then i talked to my wife about playing the game. she has a lot more experience with fighting games than me, specifically anime fighters, and i really wanna learn a game with her. she can't hold back though, so learning something as fast-paced and overwhelming as DBFZ is pretty much off the table. i wanted to get into street fighter with her but she wasn't very interested. so i brought up soul calibur. shes a huge dork and im sure she'd be super into the goofy character customizing, but she saw the movelists and got super put off by it. she, who has several TIMES more experience with fighting games than me, was more intimidated by the soulcal movelist than me. am i just stupid? SHOULD i be more intimidated? surely not, i just watched sajam's tekkem tourney, these games aren't THAT hard to get into. i know I'm a tabletop kinda gal, is that what does it?
unironically the best way to learn tekken is to simplify it to like 10 moves and 3 combos and then grow from there