
Personal website: finners.neocities.org
Youtube: youtube.com/@finnersisfine
I'm known elsewhere as Noel, Noelscrap, or Aflaris. Profile pic made by Kuronicle_ on Twitter.
This is one of the creators of OneShot btw. I know they've had a few games planned like Bless You, RIP and Goodnight Northern Light but this might be totally new
Unfortunately I couldn't fill in all the spaces, feel free to comment suggestions though.
Honourable mentions* go to:
*A Venn diagram only goes up to 4 sets before it becomes incomprehensible. Even 4 sets is pushing it.
It takes all the Toby Fox Goodness from Undertale and adds on so much.
The biggest draw for me is the strangeness. Not the wacky humour but the unsettling feeling that we're about to be hit with the second act of Night in the Woods.
A vague prophecy, a seemingly omnipotent scientist that summoned you for unclear reasons, a missing kid, being able to force the death of another kid in a creepypasta alternative route, the ludonarrative dissonance* of wanting Kris to be free yet having to control them to experience Deltarune (and save their world)**, the Spamton Sweepstakes (which was both a fundraiser and a frenzied lore hunt). And perhaps the worst part, or perhaps the best, is that despite all of the insanity-driven theory rabbit holes all we seem to be able to predict are similarities between the first two chapters and that somehow Gaster is behind like, everything.
*I'm probably using that term incorrectly but so do most people. If ludonarrative dissonance is the contrast between the story and the gameplay, what would you call the contrast between a player's desires and a player's actions? Hypocrisy, perhaps.
**It seems to me as if Toby is turning the Post-Pacifist Reset decision from Undertale (experience the story again, but reset all the characters' happiness) into a whole ass game. In the Light World sections there are many characters with yellow text telling you to do something in a future or previous chapter. Add the secret bosses and perhaps more alternative 'routes' and Toby seems to entice the player to replay Deltarune a lot more than a simple 'what if I killed everyone instead lol' in Undertale. It would be very on-brand for Toby to again draw attention to the 'feelings' of video game characters, which isn't usually thought about in other games. The characters' happiness and future in Undertale, and Kris' freedom in Deltarune.