folly

for some time, a romantic era dwelt

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O ne thing i'd love for cohost is to talk about the ordinary things that become extraordinarily special to us. i saw a twitter post that said the perfect games are always 7/10 where 3 points are docked for being really fucked up in ways that perfectly suit you and everyone else hates, and there's no game that comes as much to mind as Transistor, that sophomore isometric action game from Supergiant that you might remember as "after Bastion, and like it but more cyberpunk, before the super experimental visual novel sports RPG Pyre, and along the way to the addictive roguelike play of Hades".

each second tuesday on royce bracket tuesdays i'll talk a little bit about how or why transistor is special to me. a love letter, maybe, to a game that was weirder and gayer than it needed to be, and the man at the end of the story who is sympathetic the way only a fictional character can be


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in reply to @folly's post:

oh i DESPERATELY need to finish that game... hopefully my current computer can run it. i have oddly clear memories of playing through it after buying it with a gift card years ago, hiding away from family functions and trying to figure out what the hell was going on. looking forward to these posts!!

the convergence of: 1) having only played hades 2) having been fascinated by the noclip documentary series about that game 3) trusting your impeccable taste 4) it being a rainy friday morning, perhaps it’s time for me to try this game out!

ooh good luck! Caveat that it's pretty different in terms of gameplay from Hades (play around with the Turn( )-based system in combat if you find it fun but you don't actually need to other than scripted sequences at the beginning and end of the game) and much more possible to get stuck in a frustrating "loop" (where in Hades you would just die),

but! if you don't put any limiters on (things that make the game harder in return for more xp) and restart when you overload a function you like rather than progressing forward to another save point, you can avoid that potential loop entirely. that might sound complicated but it'll likely be obvious in play!