I'm going to play a worldbuilding game with some coworkers next week, and will probably be kicking off an RPG campaign in the resulting world. Anyone have any suggestions?
(below the fold a little more detail)
At least one player in the group tends to be a little uncomfortable with off-the-cuff free RP, and we're starting pretty much from scratch. I want to have a game that will be fun and engaging in its own right, and also help kick off some kind of fantasy adventure campaign that will run for a little while.
The games I'm already considering:
- The Quiet Year - while it could work, I think TQY deserves to be played as its own thing (rather than beholden to a followup campaign)
- Microscope - like a lot of Ben Robbins's work, it's tightly designed but a little hostile to players uncomfortable with free RP
- i'm sorry did you say street magic - prrrrobably too tight in scope (again - I think it would work best to be played on its own, rather than to lead into a campaign. hope I get a chance someday!)
- Grasping Nettles - I've been meaning to read this but the blurb sounds like it would work well for what I'm looking for, probably?
- The Ground Itself - I listened to Sangfielle so I'm aware of TGI, but I really have no idea how it plays. let me know if it would be a good fit I guess?