i purchased two weeks of AA for this post:

hiiiii would you like to play a game that's mii channel but for furries?
play here for free! or buy a
physical copy :3c
~ buy now ~
#furry #physical goods #games
(sidenote: it would be neat if you could copy/paste your AA post code to turn into a post itself!)
It's starting it's second week as of yesterday, so it's been up for 8 days total. I released a new update for my game the night before the AA went live, so I had a bit of a traffic bump in general.
Here's the definitive, traceable things I've gotten from cohost/AA so far this week:
🐈 155 of 695 of my itch views came from cohost
🐈 3 of 7 of itch purchases, making me $14 out of $30.69 total purchases
🐈 2 of 3 digital downloads, and 2 of 2 deluxe physical copies sold through my website - most of the people who purchased either self-reported or filled out my site's 'where'd you hear about us?' survey (thank you for filling those out 🙏). with tips, that's for a cohost total of $67 out of $69!
(nice....)
Not as traceable stuff:
🐈 2 rebugs of my pinned update post
🐈 ~12? new cohost followers
🐈 25 steam wishlists
Contrast & compare this with tumblr, where I was able to reblog the update post to my art blog with 3,000 followers. (Note: there was no call to action to purchase on tumblr, just to play it.)
🐈 48 reblogs of the tumblr update post
🐈 7 new tumblr followers
🐈 One (1) itch traced view from tumblr, but tumblr strips referrals so idk how that one even got tracked, lol
So final totals:
Spent: $20 for two weeks
Made: $81 (from cohost directly)
Net: $61
Notes & Thoughts:
The dropoff after the first 1/2 to 3/4 of the week was pretty high - I've been checking my itch every day and anecdotally noticed that the cohost views/clicks have slowed to about 1-4 per day. To mitigate this, I think I'd try something slightly different each week - a new image, new text, new call to action - to spice it up and make it less likely for the same people to scroll past if they've seen it already. Overall though, it was a fun & profitable way to get some people to see my game, and I think I'd try it again for release and/or another major update!
I'm very curious to see how it does in the future when it's not as much of a 'new feature' - will people continue to browse it like a new feed? How will the traffic be? For $10/week, it's cheap enough that I would be glad to support the site again to find out!