This really snuck up on me! Anyone play it yet, thoughts? From some of the dev blogs it sounded like he was planning to work in a few elements that you usually see in roguelite games rather than roguelikes (a “relic” system, notably) and add more constraints and randomness to the offered spells and upgrades. I know this may turn off some other RW1 fans but I personally really like this idea, I loved RW1 but it was a bit sandbox-y which is not my cup of tea. I like being forced to pivot, make the best of bad situations and discover unexpected synergies in games like this.