I used to do Let's Plays. Then the world started ending and I got tired. I like to write queer fiction.


ChipCheezum
@ChipCheezum

Feeling angry about the games industry! Maybe I'll delete all of this if I look at it tomorrow and feel bad about it. Basically all of this is coming from that gameplay reveal of Suicide Squad that happened earlier today.

  • I have to wonder if there's going to be a point where studios start to recognize that, unless you have a $10 billion budget or feel EXTREMELY lucky, you should not make a live service/multiplayer game. It will flop within 12 months and get delisted. Everyone's already playing 1 or 2 other forever games and they don't have time to give a shit about yours.

  • Holy FUCK stop slapping cookie cutter loot progression systems on top of your action game. Wow, after sorting through the 30 new guns I picked up, I found one that has 0.5% higher crit chance than my current gun. Compelling gameplay. Also stop implementing gear scores in your shit, it sucks.

  • Just from this 6 minute video I've seen more giant glowing weak spots on enemies than the entire Resident Evil franchise. Covering every enemy in big purple weak spots feels like really weak design, I don't know. Because the game has to be loot and numbers driven, along with being co-op, every enemy has to have an inflated HP pool. So I'm guessing the easiest way to add some sort of extra gameplay and skill to fighting giant HP sponges is to add weakpoints so you aren't just dumping several magazines into every enemy's center mass.

  • Speaking of dumping several magazines into enemies: man those parts of the video where you watch somebody hold down the right trigger for what feels like a minute until a single weak point on a big turret blows up feels real bad. Maybe more of a game capture issue than an actual game issue, but it doesn't show the game in the greatest light. To be honest they should have captured those parts with way less health remaining so you could blow it up with a single burst ability or grenade or something. The part at the end where King Shark jumps at the final weak point, does like... something for five frames before the game cuts to Deadshot's viewpoint where he dumps an entire magazine into it... flies around a bit... reloads... dumps another half of a magazine in to it... and then awkwardly throws two grenades with way too much time in between each throw... it's just awkward feeling.

  • This game has been in dev for a very long time. Games are taking longer and longer to make and yet it feels like they frequently have less meaningful content in them than PS2 games. So much extra time is needed to make all this live service shit, the absolute best graphics, the absolute best animations... but the gameplay doesn't feel like anything substantially better than stuff from two generations ago. It just makes me feel very cynical about a lot of games being made.

  • Did Destiny break everyone's brains?


You must log in to comment.

in reply to @ChipCheezum's post:

complete non-sequitur but about the games industry:

i wanted to thank you! if not for you, i wouldn't have known about the Insomniac internship applications last fall. now i'm going to be one of their gameplay programming interns this summer! so thank you for RTing that on Twitter!

Wait this is live service? I didn’t even get that from the trailer… why? it’s seemingly ideally 4 player. How the heck am I supposed to get 4 people to play a game consistently enough that live service makes sense? Any group of people that coordinated are already playing Destiny…I guess that answers that question. :/

Well, I have two online friends who really enjoyed the Arkham games and honestly this still looks fun, I’m hoping it’s not as “empty magazines at a target” as you think, because I honestly don’t understand how Harley and Shark are even supposed to engage with the bigger targets if so… anyway. Live service puts a damper on it. We take months to get through most modern games, because we’re busy people, slightly less than one gaming session per week I’d say. We’ll probably still give this a shot when we get around to it but I dunno how much we’ll get out of it.

All I can feel at this is "you know there are definitely people who had to run some numbers and go 'well, the last five or so games that did this exact thing cratered horribly, but we've got Kevin Conroy's final performance, and that'll make the difference'"

Friends pointed out to me that their big gameplay demo was fighting a boss for so long that it went from midnight to sunrise in-game, and I don't know if there's ever been a worse way to sell me, personally, on a game. I don't hate Adamantoise, but don't make every boss Adamantoise. I wish this game had looked better after how long it had been in the oven, I can't imagine that everyone on the team is happy about this.

It's exhausting, and it's the third time since 2020 that we're going to literally see "what if Destiny but super heroes" come out and (likely) fail to reach the absurd critical mass that live service games require. It's so frightening that this is where the money goes.

Destiny and to a lesser extent Fortnite. I mean they literally used the term "battle pass" which was coined by Fortnite. Suits hear about the idea of a forever game that people never have to stop spending on and it makes them very thirsty for a sip of that, even if they're salting the earth under their feet at the same time.

In particular I've been thinking about Rumbleverse and how a few streamers I follow are doing (and have already done) multiple "Send off" streams to say goodbye to the game in light of its cancelation. That whole map, the whole combat system, the character customization... all of that can just vanish in to thin air because a boardroom at a completely different address got together and said "it's making money, sure, but it's not making enough money. Let's kill it."

There was never an offline mode. Bots only exist insofar as they, too, live on a server somewhere to give newbies some easy cannon fodder. Once the game is disconnected, it will stay that way. Iron Galaxy has expressed interest in trying to do something with it on their own in the future, like maybe self-publish a relaunch of sorts, but there's no guarantee that will ever surface, either. When Rumbleverse dies, it might not ever live again in any playable format.

The same will come for Suicide Squad some day. And Destiny. And a lot of these games. There's so much that's so deeply fucked up about the business model and the people steering the ship don't care. Burn down tomorrow for money today.

Investors and non-games people in leadership positions manage to ruin a lot. They say "just make the next fortnite/ff14" as if it's easy to peel gamers away from their current fixations they have invested hundreds of hours into. If it's not a straight up better version of what they already have, players will just drop it.

It's like the movies industry in some respects. Rarely anything new or original from AAA. Proven money making ideas only. You gotta go to indie devs for original content and ideas.