Feeling angry about the games industry! Maybe I'll delete all of this if I look at it tomorrow and feel bad about it. Basically all of this is coming from that gameplay reveal of Suicide Squad that happened earlier today.
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I have to wonder if there's going to be a point where studios start to recognize that, unless you have a $10 billion budget or feel EXTREMELY lucky, you should not make a live service/multiplayer game. It will flop within 12 months and get delisted. Everyone's already playing 1 or 2 other forever games and they don't have time to give a shit about yours.
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Holy FUCK stop slapping cookie cutter loot progression systems on top of your action game. Wow, after sorting through the 30 new guns I picked up, I found one that has 0.5% higher crit chance than my current gun. Compelling gameplay. Also stop implementing gear scores in your shit, it sucks.
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Just from this 6 minute video I've seen more giant glowing weak spots on enemies than the entire Resident Evil franchise. Covering every enemy in big purple weak spots feels like really weak design, I don't know. Because the game has to be loot and numbers driven, along with being co-op, every enemy has to have an inflated HP pool. So I'm guessing the easiest way to add some sort of extra gameplay and skill to fighting giant HP sponges is to add weakpoints so you aren't just dumping several magazines into every enemy's center mass.
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Speaking of dumping several magazines into enemies: man those parts of the video where you watch somebody hold down the right trigger for what feels like a minute until a single weak point on a big turret blows up feels real bad. Maybe more of a game capture issue than an actual game issue, but it doesn't show the game in the greatest light. To be honest they should have captured those parts with way less health remaining so you could blow it up with a single burst ability or grenade or something. The part at the end where King Shark jumps at the final weak point, does like... something for five frames before the game cuts to Deadshot's viewpoint where he dumps an entire magazine into it... flies around a bit... reloads... dumps another half of a magazine in to it... and then awkwardly throws two grenades with way too much time in between each throw... it's just awkward feeling.
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This game has been in dev for a very long time. Games are taking longer and longer to make and yet it feels like they frequently have less meaningful content in them than PS2 games. So much extra time is needed to make all this live service shit, the absolute best graphics, the absolute best animations... but the gameplay doesn't feel like anything substantially better than stuff from two generations ago. It just makes me feel very cynical about a lot of games being made.
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Did Destiny break everyone's brains?


