I finally finished porting a black hole shader to Godot!!!

Here's what it looks like running in the game:
The shader was originally implemented by ebruneton in GLSL and Javascript. It took me quite a few attempts to port it over to Godot for my game, but I'm really happy with it c:
LIKE CLEARLY I CANT SAY I DID THE ART FOR THIS GAME WHEN THE ART INVOLVES THE MOST BEAUTIFUL RUN TIME BLACK HOLE EVER
just wait until you see what we do with it tho :Y
Wishlist the hidden object narrative game No Signal on Steam today and help a couple of silly anime girls out: https://store.steampowered.com/app/2840590/no_signal/