• she/her

Principal engineer at Mercury. I've authored the Dhall configuration language, the Haskell for all blog, and countless packages and keynote presentations.

I'm a midwife to the hidden beauty in everything.

💖 @wiredaemon


discord
Gabriella439
discord server
discord.gg/XS5ZDZ8nnp
location
bay area
private page
cohost.org/newmoon

Finally beat the boss with all four playable characters on Normal Mode, so I'm going to start increasing the difficult level.

At this difficulty level the game feels way too easy. For example, this deck was all over the place and very unfocused and it still destroyed most fights (7 perfect elite fights). I'm barely even using my spell bomb and there's almost no downside to taking as many elite fights as possible to rack up the relics1. This game still doesn't feel as strategically "tight" or balanced as Slay the Spire, but it's still entertaining. Maybe it will get better on higher difficulty levels.

Starlight Convergence+ very much carried this run. The strategy was to rack up a bunch of energy in one turn using "Borrow" Materials+, spend it on Starlight Convergence+, and use my very heavy scry (from Astrology Study+ and Stargazing+ and Cleansed Crystal Mirror) to play that Starlight Convergence+ almost every turn.


  1. My understanding from my friends who are more into Touhou is that it's very appropriate for Marisa to get the Thief score bonus)


You must log in to comment.

in reply to @fullmoon's post:

Well done! You must have been hitting like a truck using it with those firepower cards.

I play L7 and it is very, very hard— normal is definitely too forgiving for anyone with deckbuilder experience, but fortunately the higher difficulty modes really are brutal. You will win a lot of fights by a hair’s breadth at the harder levels, the balance is much tighter.

The hardest restriction is probably the addition of the Long Night card, an Innate+Retain curse which increases the cost of all cards by 1 while it remains in your hand. In the first stage it exhausts after one card played, two in the second, and so on. In Lunatic where enemies are really merciless it can be very tough to play around, and it makes targeted discard and exile cards very attractive.