this obviously varies per track, but i think this is my general order of operations when composing a typical song for a game:
- take in all the reference material i have for a specific area, character, mood, whatever. this could just be descriptive text, or concept art, or an actually implemented scene or area in the game engine
- sit with it for at least a day, thinking about how i vibe with it
- come up with an initial melodic sketch that i can sing aloud, usually a main melody or occasionally rhythmic elements, repeating figures, bass lines
- start sketching out on piano or some other instrument if i've already defined how i want to orchestrate it
- if the initial sketch spans the entire piece, start fleshing out chronologically
- if the sketch is only one part, work backwards to a good beginning, before moving back through & fleshing it out
- do a production pass, usually as i go, but especially towards the end, thinking about effects & processing & how that affects where the instruments sit in the sonic space
- render out a first version to show clients (or friends, depending) and see how i feel about it after a day
- IF the track is dynamic & i didn't write it as dynamic, this is where i would go through and rework parts to make it fit a dynamic framework, or add additional layers if i need an alt mix for something
- finish up, polish with fresh ears, bounce out stems to implement
