funbil

『𝐃𝐫𝐞𝐚𝐦 𝐂𝐡𝐚𝐬𝐞𝐫』

  • they/them

music composer, writer, game designer and freakshow forever



Iro
@Iro

I am not immune to propaganda. Show me a trailer for an indie JRPG featuring scripted encounters on the field maps, dual techs, and guest tracks by Yasunori Mitsuda, and I'll go "oh, a Chrono Trigger inspired indie JRPG, I sure hope they actually learned the right lessons from the classics" and drop $30 to see if they did.

They didn't.

(Full spoilers for both Sea of Stars and Chrono Trigger under the break.)


Iro
@Iro

seeing as it got nominated for "best indie" or what have you at the keighleys just taking the opportunity to re-share this, which somehow ended up one of the best things i've ever written due to the power of pure spite


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in reply to @Iro's post:

Appreciate that you did explain yourself well and gave exanples of your issues even for a long post. Was a intresting read! I tried a few hours of Sea of stars not feeling it at all. Ocotpath 2 is fantastic so far though.

Omori and Lisa the Painful are pretty fantastic turn based JRPG's.

I'm really salty about the writing/story and I feel like it really spits in your face at the end, but im curious if more people will share the opinion that the combat doesnt justify itself for all 25 hours. Imo the combat makes a great first impression, but there's no sense of evolution.

Strange choice for a game that streamlines away "character builds"! I feel like as a dev you should counterbalance the simplistic builds by having lots of moves. Even in something like Paper Mario, there's technically a higher number of moves you can do by the end.

also yeah i can't believe the true ending is just that the final boss goes "aw dang guys guess you got me" and then walks off into a portal, absolutely comical

I remember seeing your "I hope Sea of Stars is better than Chained Echoes" post and thinking "uh-oh". The wasting time part is exactly why I lost hope for this game during its development, every gif they showed was some super beautiful animation of super empty slow gameplay. Not that it's super important, but more, if that's what they're focusing on, it's worrying. And the demo confirmed this completely (the only surprise was how fast swimming was! :D)

Anyways, that was just to say: big same for the small parts I've experience through the demo. As for the rest it was very interesting, great review. Crazy that they've both redone Chrono Trigger, but also their Messenger twist in a way?

Any thought about the level design in dungeons? That's another part that didn't really impress me in the demo, kind of mostly automatic puzzles, like a slightly more involved tight rope animation.

I didn't really have a chance to fit it into the whole review, but I got really tired of how every single dungeon followed the same format of "Here's a central room with the Progress Door and a campfire, you must go down 2-4 cul-de-sac offshoots to collect the keys for the door"

Unfortunate. I really thought The Messenger was a stellar game (apart from the writing) and was hoping that they would shore up their weak point especially when tackling a genre that heavily depends on good writing. I'm a little biased as I already don't care for Chrono Trigger, but I really wish teams who clearly have some creativity and skill would stop trying to deliver "their take" on classics.

There is something depressing and familiar about seeing a game gain viral attention by focusing on gorgeous graphics while skimping on things like combat design, scriptwriting, or narrative design. It makes sense why that works, but like... this game sounds extremely forgettable.

Man, it kinda sucks SoS turned out like this. The Messenger was pretty great, aside from the self-aware dialogue but that was pretty easily ignored. I don't get the urge to throw in wink-wink-nudge-nudge writing, just Get Silly and believe in it!

oh thank you this really crystallizes why i dont want to get this game-- i got a bad vibe from dialogue in the demo that sort of caused me to snap-judge it and ive been trying to figure out since if i was being unfair or if this was just a canary i needed to rescue from this coal mine.

thinking again about how the first time i played Chrono Trigger i had 1. most of the game spoiled thanks to game magazine coverage and 2. a nonexistent reference pool for JRPGs and JRPG tropes

as such, yes, i always found Magus fuckin' cool, but i didn't appreciate in full just what the fuck his deal was

he is the classic generic JRPG fantasy villain with a 180-degree twist

he's positioned as the Demon Lord (his name is literally 魔王 in the Japanese version!) trying to take over the world, and Lavos is basically named as the apocalyptic god he's trying to summon

but he doesn't give a shit about world conquest, or even the demons looking to him for leadership

all he wants is his chance to take his revenge against Lavos for destroying his civilization and sending him spiraling across time, and literally everything he has done has been in service to that end goal

and it's fucking brilliant, and the best part is, it all still lands even if you know jack shit about JRPGs

and never once did the writers feel compelled to go "oh hey, you know, this would be such a shocking twist if you were expecting it to go like Dragon Quest 1 or something"

the whole fucking arc stands on its own merits

in reply to @Iro's post: