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  • they/them

music composer, writer, game designer and freakshow forever



pedipanol
@pedipanol

It's a bit upsetting to do some soundtrack work when I'm isolated from the rest of the team, or even from info about the rest of the game. It feels too much like I'm "making music for" instead of "working on"

Of course I'll ask as many questions as I have to to make sure the music matches what the devs want, but when the dev tells and shows me more about what they're doing on the project, or allow me to see that on my own, not only it can eliminate a lot of the questions, but it can also give me inspiration I'd never have just following the content given to me on the request.

If I could make a request for every dev who'd want to work with me, it would be to please open up more about your games! Show screenshots, footage, any new assets, talk about how it is at the moment, how you want it to be, etc. anything counts! I love seeing the project grow bit by bit and it feels so much more like I'm contributing to its growth!


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in reply to @pedipanol's post:

i'm lucky to be able to have the time to hang out on longer productions, but i think that's a large part of why i've ended up working with friends more than seeking out new teams. even on new projects now i make a point on the intro that i want to be part of the process... it's a tough thing to be trusted like that but i think it's really important for composers that want that kind of team inclusion. some are fine to be hands off! but teams should be receptive to ppl that work best as part of the development team

being able to work with friends on longer productions is the dream! with friends even more! but yeah, now that I'm in the process of rethinking my work practices I feel it's for the best to start being more clear about how involved I want to be with the project at hand