I always play to the best of my ability! Of course the play quality varies by day (some days I've been shocked at how poorly I do) but I never go out of my way to be messy.

music composer, writer, game designer and freakshow forever
send me asks about video games anything you can think of i have so much to say all the time
something i tussled about endlessly in earlier dev stuff this year was how to visually represent sign language usage in my sprites or if i even could. the two main characters' family is [Culturally Deaf] and though Tippy is hearing and can operate in an oral and hearing world, Dewdrop ain't. For a character, The Main Guy no less, who exclusively communicates in his woodland critter sign language, I was like.
how'm I gonna handle that when it comes to sprites? it's complicated!!! and gave me a lot of ponders.