funwalker

walkin' on the fun side.

artist. illustrator. wannabe gamedev.
thanks for all the fish.

see you elsewhere!
-the fun blog
-tumblr
-twitter
-itch


When I hopped on cohost, my first thought was, Ah, a nice fresh page upon which to post things. I can't wait to post all of the things I'm working on.

...And then I proceeded to, uh... not work on anything I can talk about. So maybe in an effort to have things to talk about, I think I'll make it a challenge to actually take some time to distill some thoughts about the various projects I'm working on* in some sort of weekly or bi-weekly** long*** post format.

*"Working on" meaning the projects I have committed my free time to thinking about in hopes of doing them some time... some where... some how....
**meaning twice a week and not every other week (hopefully)
***or not-so-long

I guess I'll start with a short introduction:


A gif of a cute girl with pink octopus tentacles for hair. Also known as an octoling. I'm a splatoon nerd.

I made this. Like for work. People pay me to make avatars like this for them which I think i wild.

Hi, I'm Fun.

(I'll also accept Sydney or Squidney or Funwalker.)
I make Vtubers for a living, pick away at gamedev projects for fun, and sleep professionally. I went to art school and then I spent the last 10 years unlearning what I learned at art school and trying to find fun in making art again.

I got my start coding when I was like, 10 or 12 on neopets trying to customize my pet's page. One of my friends' moms was a ✨Web Designer✨ and her page was super shiny and sparkly and I had to know how it was made. Thus began this silly little hobby of mine.

When I was in college, my school had juuust begun to offer video games as a major the year I graduated (which I was very sour about), and as I was juggling my senior thesis, a comic making class, and a life style illustration class, I thought "eh, one more couldn't hurt" and took a video game course as well. This was a mistake. I was so overworked that I slept through my alarm on the day our final was due and our teacher had given us a big speech about how if we're not present at the beginning of class with our final projects, he will fail us. (He didn't fail me or my group--an act for which I am eternally grateful.)

Aaaanyways, before that class, I'd tried to make little games on my own, but cobbling them together into something that worked and also "was a game" had proved to be too abstract of a task for me. Until that class. It all clicked and it turned out I had a great time making games and I vowed to continue finding ways to make fun little things to play with in my spare time.

Random Monster Generator. A screenshot of a generated prompt that reads: You are exploring an abandoned building and snap out of a trance to find yourself in the presence of something strange. This monster is asymmetrical. It has 7 legs, 6 hands. This monster tastes like The Forests. It doesn't even know you exist. Magic Symbol Generator. An image generator for simply and quickly making interesting and tidy little images. Shown is a short looping gif of me picking out options in the image generator.

A couple of generators I currently have up on my itch.

"Toys" is probably more apt of a concept for the things I usually make. I've spent a lot of time making interactive kaleidoscopes, image generators, idea generators... Lots of little things with no real beginning or end but that are fun to play with.

Then, about four years ago, I decided I needed to vomit out some of the stories I'd had rattling around in my brain for the better part of a decade and the best and quickest* way to do this was to make them into video games. As god intended.
(They were not in a suitable state to be turned into video games.)
*I understand why this statement is Wrong, but it beats making a webcomic lol.

My first idea was a visual novel.

But then I remembered I actually do not care for visual novels.
I'm sorry, they're just not for me.

An image of my stupid boy. The main character of the story I've been writing since time immemorial. He is rendered in fantastical colors with messy hair and abstract feathers poking out and growing sparsely from his skin. He gases skyward, mouth agape, exposing uneven and sharp teeth, with an expression of distress.

The main character of The Story That I'll Never FinishTM.

So then I was like, "What if I made an RPG," which I have started and stopped working on at least 10 separate times in 3 different engines (first RPG maker and then Game Maker and now Godot).

Underwater. An abstract image composed of flat shapes. Some seaweed. Some rocks. Some fish perhaps. Campfire. An abstract image composed of flat shapes. Ash and Embers. Fishes. An abstract image composed of flat shapes. Sharp, pointed, colorful triangles sit on top of each other like scales, dragged along a line like a worm on a string.

All of these images were made using a little tool I've been developing for Godot's polygon2D class. Because I like making images with code. And making code to make it easier to make images without code.

Along the way, I had Many Other Thoughts, like "what if I did a point and click first," or "I'd like to work on an action game actually," and "Haha, what if I did a wario-ware style minigame collection that was wrapped in an apothecary life sim with a ticking clock time loop slapped on top of it?" "Is that a good and simple idea? No? Oh."
don't judge me okay. my brain is just like this constantly.

So instead of settling on one project like a reasonable person who wants to finish things, I, of course, have actively developing prototypes for all of these games that I juggle like hot potatoes on top of whatever it is I do regularly.
It's all very rational, you see.
I don't need to explain myself, you see.

All this to say, it's been a long road to get here, but I've given myself a challenge to try and finish a short game this year. I'm basically giving myself until January of next year to finish a tiny game. The engine is done (it's the point and click engine that I worked on for the aforementioned "what if I did a point and click first" game that grew too large in scope and I had to shelve it), the plot is written, and I'm about 1/4 of the way done with level design.
It'll be a pretty simple little game, but hopefully it'll make for a fun brain teaser for someone one afternoon.

............................................................................

Uh... How do I sign off... Congratulations on making it all the way to the end. I didn't mean for this to be so long, but I also felt like I needed a bit of an explanation of where I'm coming from.

Hopefully, I'll see you next week. Same squid day. Same squid place.
A much shorter post. With some little updates on what I've been working on.

🐙Stay Fresh! 🦑
Spyke from Splatoon waving goodbye as you leave my stupidly long blog post.

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in reply to @funwalker's post:

welcome :D

all this stuff seems very cool! super excited to see what you post :3
btw- id suggest adding the tag #welcome to cohost, its what people use for introductions usually ^^