funwalker

walkin' on the fun side.

artist. illustrator. wannabe gamedev.
thanks for all the fish.

see you elsewhere!
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mousefountain
@mousefountain

I wasn't initially going to post this because I've been feeling self-conscious about doing indulgent, sort of aimless Fantasy World Building.

I feel especially self-conscious as I get older and recognize that I keep falling in the same creative ruts, how my draftsmanship hasn't improved, how I keep circling the same ideas but never really doing anything with them...

Often it feels frivolous and kind of childish to keep falling back into 'let me describe twenty kinds of guy I made up" type comfort zone art, and I wish my aims were more mature than that, but at the same time coaxing my brain into a position where I can do even that has been a challenge lately.

Anyway it was from one of these pits of frustration that I decided I need to get over myself and just make something regardless of how artistically limp it is. So I decided to force myself to have a little project. In this case I decided to look into tabletop map-making games because there's a few I've enjoyed.

So these are the results from playing a solo world-building RPG called Foundations. It's a neat game. I didn't entirely vibe with all the prompts and the directions they pointed. The game feels like it was designed from a desire to have have a more systemic and anthropological way of thinking about a fantasy world, but also to make sure Orcs show up somehow- which doesn't seem like a dissonance that can fully be resolved? I still had fun with it.

I'm not sharing the huge, chaotic map I made crudely scribbling with oil crayons and pencil because it's almost incomprehensible- unless somebody really wants to see it. I hope to redraw it some time!

Description of the creatures depicted is below:



IndieGamesOfCohost
@IndieGamesOfCohost

As you probably know, Cohost is unfortunately closing its doors in a few weeks.

When I picked the name "Indie Games of Cohost" for this gimmick account, I did so for two reasons:

  1. The focus was to share the work and posts of game devs who use Cohost, to make it easier for users to find people to follow and forge a community on here.

  2. I told myself that the day when Cohost dies...I would let this whole thing die with it. I will not be trying to migrate, re-brand, and continue this on a different site in the short-term.

I really enjoyed doing short interviews with game developers. I imagine for many, it was the first time they've been interviewed about their creative work. Over the course of this year, the pace of interviews I posted slowed down. The reason for that was that I was trying to hold myself to a higher standard, wanting to ask more and more insightful questions about their individual projects. This kind of "increased the workload" for me, leading the interviews to come more slowly.

Today, I've sent out a final shotgun blast of emails to a few devs I was going to get to on my list, with "mini interviews" that all have the same questions.

Read below for more info on IGOC ending and sharing your work in the comments