I'm Frankie, I play TTRPGs too much. I will be reblogging and/or posting a lot of furry arte and some of that's going to be kink stuff so heads up
AKA Nerts but that's going back a while


hystericempress
@hystericempress

one of the things I enjoy most about Battletech compared to a lot of other mecha properties is the sheer volume of Objectively Bad Idea mechs. 99% of the time with a mecha franchise even the grunt-tier stuff is, like, a Merchandise Idea you are Selling to a Potential Consumer who will think it is Extremely Cool. even the humble Zaku was meant to be something that is cool in a kind of man-in-the-trenches way, designed sensibly by sober engineers, and deployed with a sense of dignity and grim pathos.

but then Battletech is just like 'yeah, so, this mech actually probably shouldn't exist. it was produced as part of a defense spending glut during a major political decline basically as a pork barrel project. pilots hate it because it's got a faulty ejection system where the canopy doesn't always fully disengage, the torso twist uses substandard motors so it only gets 45 degrees to either side, and honestly it's underarmed for its class and what it does have is trying to do too many jobs at once. there's still like 14,000 of them in circulation though because nobody ever blew up their factories due to nobody really wanting them. anyway you can have one for 2.9 million space bucks. maybe it's cheaper to replace this than to replace pilots'


fwankie
@fwankie

I love all this and also that what's usually the more effective mechs is the less glamorous ones like trebuchets and blackjacks or even kind of embarrassing designs like the urbanmech.


fwankie
@fwankie

urbanmechs are great, they're the cheapest thing you can put an AC20 or Arrow IV on, they're low profile, most models have jumpjets, they have good armour, etc
however urbanmechs are terrible, they have good armour for a light mech, they're as slow as the clunkiest assault mech, they have no tech advantages whatsoever, and they look like that


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in reply to @hystericempress's post:

I love both the absurd lore of substandard mechs, and their stupid quirks and I am so glad they got fleshed out properly in the newer rules.

Every time that a new BT computer game gets modded to include these dumb quirks I am thrilled to see old terrible friends, like the Highlander's Cowl / Difficult Ejection combo:

Pros: Mech has giant armored popped collar to keep people from shooting you

Cons: Sometimes mech ejects you sideways into said popped collar

The Sentinel canonically, due to changing the brand of laser it came with, had to reroute an ammo feed leading to this hilarious anecdote for its ammo feed problem quirk:

"Though MechWarriors discovered that they could clear a jam in the field by thumping the 'Mech's chest with its right fist, opponents quickly learned to concentrate fire on any Sentinel performing this, forcing pilots to retreat from battle anyway.""

The Liberator is one of my favorite mechs because it's just a nationalistic prestige project that turned into such a massive grift the prototype fucking exploded in front of a head of state after he strong armed the company into a live fire demonstration. Everything in Battletech is just a fucking bad idea by somebody on a corporate design committee and you go through cycles of "they had to be on something right?" and "this is pretty par for the course" reading through any list of them.