When I were a wee Mack, we called these 'image macros' instead of 'memes.' Ah, how time changes.
Also, the fact that Skyrim Legendary Edition by itself has more regular players than Starfield is... hoofh. Man, I wanted to love it, I really did.

I'm Frankie, I play TTRPGs too much. I will be reblogging and/or posting a lot of furry arte and some of that's going to be kink stuff so heads up
AKA Nerts but that's going back a while
When I were a wee Mack, we called these 'image macros' instead of 'memes.' Ah, how time changes.
Also, the fact that Skyrim Legendary Edition by itself has more regular players than Starfield is... hoofh. Man, I wanted to love it, I really did.
I haven't played or seen any of Starfield. I just know everyone is real mad about it. Is it worse than other Bethesda games, or did people just hype it up too hard?
It's just a lot of open, bland places, and the writing is... sub-par, with cookie cutter factions and characters that're propping up an epic that feels like it was halfway lifted from Mass Effect. It's not bad, it's just dull. Coupled with it recently winning an award somewhere for 'Most Innovative Gameplay' which it really absolutely isn't.
y e a h , I dunno if I'd award Bethesda's games at their BEST with being the most innovative anything. I still have pretty good fun with them for what they are, but I've never carried any assumptions that they're gonna be 10/10 masterpieces like some folks do.
Mmmhm. That, and it's really not even on the level of Bethesda at their most coasting. Fallout 4's a more diverse, interesting game than Starfield.
The issue has almost certainly not been alleviated by Bethesda's pitch, that it's THE MOST INNOVATIVE and IN DEVELOPMENT FOR DECADES and BETHESDA'S PASSION PROJECT when... there's so little passion in it? It feels like a bunch of nerds that watched Firefly and played a ton of Mass Effect tapped their ideas into ChatGPT and worked on whatever came out. Which is a shame, because the game looks compelling; I love the near-ish future, sensible tech approach to everything... but my word it's dull to play once you recognize the general layout of everything.
"you can be anything, do anything, go anywhere. It's all up to you."
Jump cut to footage of shooting a man with a gun.
But this time, it's SPACE gun, not RUSTY gun.
The 8 years between Fallout 4 and Starfield, and that's what they came up with.
"you can be anything"
a human
"do anything"
shoot big or shoot small
"go anywhere"
it's all featureless plains that make launch No Man's Sky look detailed and well thought out
Just play the Outer Worlds if you want Fallout In Space, and play Outer Wilds if you want an actually good spacegame.
i feel like i would have had a much better time with toddfield if they stripped out all the pointless procgen crap and had a bunch of normal towns or planets or whatever to visit, like the actual Locations are cool to look at and are fun to tootle around in
on the other hand there is no fun in exploration whatsoever when you land on Barren Planet 739-Delta and find the same techbases with the same bandits as every other planet you've been to
If they'd stuck to just a handful of planets, with maybe some procgen moons/microplanets to explore for resource gathering (if they MUST have had that), they could have focused more on making the main planets more interesting to explore. And maybe make the followers more interesting in the process.
But Bethesda's really big on making shit wider and shallower. Now that they're both owned by the same company though, I'd love to see Obsidian get a New Vegas-style take on the setting and/or use some of the gameplay elements of Starfield in Outer Worlds 2.
They were already on thin ice after 76, and this was going to be proof they haven't lost the magic. They lost the magic