I'm Frankie, I play TTRPGs too much. I will be reblogging and/or posting a lot of furry arte and some of that's going to be kink stuff so heads up
AKA Nerts but that's going back a while


hthrflwrs
@hthrflwrs

If your only indie game marketing strategy is posting on social media, you're playing a losing game from the start. Being popular online can kickstart a game's popularity, but actually selling it is a different matter. Posting a few dozen SNAKE FARM keys into the Cohost void pre-launch helped a ton for day-one success and getting those first essential positive reviews, but the vast majority of sales came from sending the game to streamers, playing steam's algorithm game, etc. Social media is only a useful tool if you recognize its limitations and have other methods of driving success!



You must log in to comment.

in reply to @hthrflwrs's post:

Annoying streamers with emails is honestly such a barrier at first?? but the more i've done it, the more responses i've gotten that were either chill or very positive, and the worst response i've gotten is silence (which isn't any different than what i was getting before lol). I think it's just one of those things that takes some getting used to, along with some general legwork to find streamers up your alley.

apologies for the OLD COMMENT on an OLD POST but someone linked it to me- like how useful did you find streamers to be for sales? how do ypou pick the right streamer? any resources you point can to me?

I say this as someone who is completely alien to streamers. I have never watched a stream.

thank u for reading