Inspired by recent discussions of an Actual Play.
EDIT: I can't believe I have to do this. sigh
- TTRPGs that don't use dice (or any randomizer) are still TTRPGs and great fun.
- The "win condition" of a TTRPG is having fun with your friends (this can include stories that end with everyone crying).
- I believe that there are three parties that have input on the story: the players, the GM, and the dice. Obviously this changes if you're playing a game that gets rid of 1 or 2 of those elements.
- If a certain dice result would be uninteresting enough that you'd want to discard it entirely, you must ask why you would roll in the first place. This is the same for whether that would be success OR failure.
- Finally, check out my Itch store.
This page's posts are visible only to users who are logged in.
