The Confounding Calendar is complete! There were a lot of games, and I thought I'd highlight some for folks that don't want to dig through all of them. In chronological order:
- Frog Jog: Just a really pleasant block-pusher.
- A Wire Power: Block pushing + making a path seems to be on-trend. A nice escalation of puzzles.
- Room Escape 167: Much more of a puzzle than it initially lets on.
- Elfy Batteries: I'm not just highlighting this for the graphic when you walk into a hole, but I'm also not not highlighting it for that. Good escalation of puzzles again.
- Not That Common Egg-Eater Snake: A very interesting mechanic! My brain didn't really get what would happen when I went backwards, but still worth seeing for the mechanic.
- Tower of the Tides: Short, sweet, thematic little puzzle. Perfect little advent calendar entry.
- Boxing up Bamboo: Most condensed form of "no way, that's unpossible" to "how did I ever think that was hard" I've seen.
- C-Break Protocol: More block pushing + making a path, but oh my, what a set of puzzles/mechanics!
- I'm Too Big For The Target: Another block pushing + making a path game. It fits a lot in one screen - really, quite a lot.
- Achronal Dungeon: I'm a sucker for Desktop Dungeons, and a persist-across-reset mechanic adds a nice little layer on top.