fyridis

choster on cohost (citation needed)

💖💛💙 🏳️‍⚧️

game music composer // sometimes-dev // taiko artist // linguist (ex-academia) // conlanger

日本語・英語のバイリンガルです。

@ fyridis (Viridian) on discord

iltamaar najakelaz @ exodus (ffxiv)

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hazzen
@hazzen

The Confounding Calendar is complete! There were a lot of games, and I thought I'd highlight some for folks that don't want to dig through all of them. In chronological order:

  • Frog Jog: Just a really pleasant block-pusher.
  • A Wire Power: Block pushing + making a path seems to be on-trend. A nice escalation of puzzles.
  • Room Escape 167: Much more of a puzzle than it initially lets on.
  • Elfy Batteries: I'm not just highlighting this for the graphic when you walk into a hole, but I'm also not not highlighting it for that. Good escalation of puzzles again.
  • Not That Common Egg-Eater Snake: A very interesting mechanic! My brain didn't really get what would happen when I went backwards, but still worth seeing for the mechanic.
  • Tower of the Tides: Short, sweet, thematic little puzzle. Perfect little advent calendar entry.
  • Boxing up Bamboo: Most condensed form of "no way, that's unpossible" to "how did I ever think that was hard" I've seen.
  • C-Break Protocol: More block pushing + making a path, but oh my, what a set of puzzles/mechanics!
  • I'm Too Big For The Target: Another block pushing + making a path game. It fits a lot in one screen - really, quite a lot.
  • Achronal Dungeon: I'm a sucker for Desktop Dungeons, and a persist-across-reset mechanic adds a nice little layer on top.

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