Animator. Divided between a hundred hobbies. Has bees for brains.

 

When I do art (rare) I post them on this tag:

#fyart

 
I like doing zines sometimes! Check out my itch for free comics, paid comics, and some non-comics stuff



Don't wanna leave my grumbling as the last post so here's updates (=゚ω゚)ノ

Made a hoodie-off version of the hoodie! Also fixed the hair shape a little bit. Tech ramblings after the cut


I'm having a little bit of trouble getting the physbones to move as I want. Right now the hoodie is moving a lot compared to the ears, and since they're the same bone chain I can't set different physics for them. I think it might be the original angle of the bone? Gonna test it next time.

Another problem I encountered is that I wanted to use Silents Cel Shader's inventory system to make it more performatic, but it's sharing an UV with the hoodieOn hoodie so I can't because it's UV based. That means I need 3 meshes (hoodieOn, hoodieOff and body) and VRchat best performance is with 2 (´・з・) It would be good having the face separate from the body as well because of the blendshapes... Oh well, I'll just make another version for Quest that doesn't have the hoodie toggles


You must log in to comment.
Pinned Tags