yknow, now that i'm playing the gbc zelda oracle games, i think maybe i'm gonna reduce scope / pivot from my plan of making simple n64-style 3d models to making it a gbc-style sprite based game
my one reason i wanted to go with 3d models in the first place is that its easier (i.e. actually possible) to have alternate clothes, accessories and facial expressions, but i could always fix that partially with plenty of mugshots, and giving you sprite palette options
reducing the scope further until i get a game that i can actually make

