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Thew
@Thew

Starfield: A city is a cluster of shiny Zaha Hadid buildings surrounded by an infinity of unspoiled wilderness full of Resources. If you walk ten meters away from the helipad you can plop down an Outpost that hoovers up all the iridium off the ground. Space is unlimited free real estate and everyone can be their own little self-made yeoman factory baron

Armored Core: This planet has oil so they covered it in drilling platforms the size of continents and sucked the whole thing dry like a capri sun, then bored through the surface and ate its guts from the inside out using literal worms. The sheer scale and inhumanity of capital is utterly beyond comprehension; you're driving a 200-foot-tall death machine but every time you look upwards you feel like a mouse in a sidewalk crack. When the profits fell they built a cage around the entire world and covered it in guns pointing down


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in reply to @Thew's post:

Note: It only exists in AC6. There's multiple different continuities of Armored Core, though all retain certain elements like mercenary organizations, MTs, and ACs. There's the one from Armored Core to 2: Another Age, the one from 3 to Last Raven, 4 and For Answer, 5 and Verdict Day, and 6.

Formula Front is its own separate continuity where ACs are pre-programmed automated machines used in contests, and Nine Breaker is... weird. What little plot it has suggests it somehow takes place both in the 1-2:Another Age continuity and the AC3 continuity, despite these being two irreconcilable timelines.

I don't think you're giving Starfield enough credit - New Aurora, the Zaha Hadid style city that you're talking about, actually is a criticism of the "big fancy buildings surrounded by pristine wilderness" idea if you dig into it - it has an underground slum called "the well". You realize that the above-ground city is only so nice because they literally buried poverty so that the rich people don't have to look at it.

And Neon City in Starfield is designed around the idea of gritty, industrial, dystopian resource extraction and unfettered profit motives.

I haven't gotten far in AC6 yet, but something from the opening story blurb really stuck in my craw.

They said Coral held the power to transform society. But everywhere you look, you still have corporate states brutalizing people in a forever war and ruining the world beyond repair. And the only people even vaguely free of it are mercs who make their money fanning the flames. They even filled the planet's orbit with guns to shoot down anything trying to escape, because THAT worked so well in For Answer.

So, "transform society?" From where I'm looking, nothing's changed at all since the goddamned Great Destruction.

... You... you do realize the Assault Cells and the Great Destruction aren't part of this continuity? The Great Destruction is in 1-2, 3, and 4 continuities. (Separately, since they're separate continuities) This one has The Fires of Ibis. No NEXTs, no Kojima Particles, no assault cells, this is an entirely fresh setting. Every new numbered game since 3 has been a fresh setting, despite occasional recurring elements and easter egg references. Which means we can't really know what things were like before Coral was discovered. (Though "having the power to" do a thing is not actually the same as doing it. Or maybe the narrator just wasn't thinking in those terms)

Sorry, it's just that so much of your particular argument for why this bothers you is based on a strange assumption that this follows on directly from For Answer based on... I don't even know.

EDIT: Messed up referencing the right thing, fixed.